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The game continues in this manner until the player catches up with the culprit, at which point the thief is arrested, and if the warrant is correct, the player puts the thief in ACME prison.
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The culprit travels through a series of different locations around the world in an attempt to shake off any pursuers, so the player will have to continue tracking the thief for some time.
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Immediately transported to the scene of the crime, the player must find clues to infer the suspect's next destination and to create an arrest warrant describing the guilty party's attributes. Each case begins with the player being alerted that a spectacular theft has been committed. This formula involves a series of missions in which the computer player tracks and apprehends each of Carmen Sandiego's underlings. It established an original formula that was followed very faithfully in all Carmen Sandiego games. The first game in the series released in 1985, Where in the World Is Carmen Sandiego?, was designed and written by Gene Portwood and Lauren Elliott, and programmed by Dane Bigham. State Department, and served as a press and cultural attaché in several of the countries featured in the game. Siefkin departed the project shortly after writing the first script to become a Foreign Service Officer for the U.S. She was chosen for the title role by the early project manager Katherine Bird because her name suggested mystery and exoticism, as well as humor. Carmen Sandiego was just one of several villains in the original script. Siefkin combined the character's first and last names from the Brazilian singer and actress Carmen Miranda and the city of San Diego, California. The character of Carmen Sandiego was developed by David Siefkin, who drafted the first script of the game for Broderbund beside the Strawberry Canyon swimming pool of the University of California at Berkeley in 1984. In 1983, the founders of Broderbund Software, Gary and Doug Carlston, publicly discussed a plan to make edutainment one of their company's three focus areas.
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